![]() ![]() Transporters are used to collect resources as well as to deliver them to their destination. When you have more domes, it will be possible to organize trade routes for the exchange of products and colonists. Shuttles are the same transport vehicles, only consuming fuel instead of energy, and doing the same thing, only faster (they fly). This is your main workforce involved in building and moving resources. Initially, you have six of them, but as the colony grows, it is recommended to increase their number. You can simply import them from the Earth, if funds allow, or build them on site by erecting control centers (control centers). Remember that they work only within the communication range of the control center, and also require constant recharging and repair. In addition to stationary points, you can use the CU-transporter, which is a mobile base for drones. The rocket is also an impromptu control center until it goes into space. Crafted from rare metals, or delivered by rocket. Needed to create and maintain complex instruments and control centers.Įmergency truck is moving forward for emergency Drones, transporters and shuttles.Spare parts. Manufactured from metal in a factory, required to service everything in the world.It is made from water and is the basis for transportation (rockets, shuttles).Rare metals. Extracted from underground mines and are the main export resource to the Earth. In addition, electronics are produced from them.These compounds are extracted from obsidian deposits from the surface of the planet, or delivered by missiles. When the colony develops, it will be possible to build a fusion plant that will produce them from fuel. Used to create batteries, domes and skyscrapers.They are mined both from the surface of the planet (the remains of meteorites) and from its depths, through mines. They are used for the construction of almost any structure. ![]() ![]() ![]() Needed to supply colonists, produced on hydroponic and mushroom farms, or delivered by missiles.The blood of your economy, because nothing moves or is produced without electricity. At the very beginning, it is produced in two ways: solar and wind generation. There are also Stirling generators and nuclear reactors, but you won’t get to them soon. Stored in batteries.Water and air. The foundation of the colony’s life. If oxygen is obtained relatively easily, by means of MOXI installations, which break down carbon dioxide, then you will have to tinker with the liquid. Water can be obtained by evaporating it from the atmosphere (little, but infinitely), or by extracting it from under the surface with an aqua extractor. The influx will be strong, but remember that the field will eventually be depleted.The most common deposit where regolith is mined, which, after being extracted with a concrete extractor, is packed into dense bricks – your main building resource. Any building requires concrete in its foundation.Resourcesįirst, let’s list the resources through which you will create your first settlement on Mars: No money worries still doesn’t guarantee you’ll be successful but it does simplify the game considerably.A quick overview of the highlights of building a full-fledged colony on Mars Other guides:Ĭolony building is the core gameplay of Surviving Mars . As soon as the permanent construction of buildings and communications subsides, the fuss begins to maintain and maintain the entire structure that you have heaped up. The effectiveness of these measures will directly depend on how competently you approached the colony arrangement at the very start. Therefore, we present this guide so that a beginner can competently approach the implementation of infrastructure projects on the Red Planet. Depending on what sponsor you pick when you start you’ve either got access to a near infinite supply of cash (if you’re funded as an international space mission) or are left conquering the stars on the planetary equivalent of dole money (if you’re funded by a parody version of publisher Paradox Interactive). The mitigating factor to the game’s level of difficulty is, inevitably, money. What this means is that every structure is interconnected and a problem with the power generators or the factories can quickly cascade down the chain of interdependencies until within minutes nothing is working and everyone is dying. And of course none of these exist naturally on Mars (well they do, kind of, but they all have to be processed). The interesting thing about the Mars setting is that there’s no base level of subsistence: if your people don’t get food, oxygen, and water then they’re going to die – not just be unhappy. ![]()
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